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41. Kill counter on ships - in Player Features and Ideas Discussion [original thread]
Good idea, a nice pvp boost. But i think that rats aren-¦n needed in this statistic, cause you already get around 100 rat kills after a few level 2 missions. Also the ideas with the contracts sounds interesting, also i would be interessted in the...
- by Griffin Omanid - at 2012.12.28 11:10:00
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42. Missing Link: Industrial - ???? - Freighter - in Player Features and Ideas Discussion [original thread]
40 k m-¦ in a Industrial you dont have to fit 5 cargo extenders in a Industrial, that is only a gank magnet. But i agree that there should be some big Haulers with around 300 k m-¦ cargo, to transport something like 3 cruiser or BC + equipment ...
- by Griffin Omanid - at 2012.12.27 15:37:00
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43. Abort Micro Jump - in Player Features and Ideas Discussion [original thread]
No don-¦t disband it, it is a nice modul for snipers you can always jump around 100 km to keep a distance to your targets. It already have a lot of negative sites, like mentioned. So this modul is a more strategic propulsion modul for BS, so try t...
- by Griffin Omanid - at 2012.12.27 15:22:00
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44. Proposed new ships - in Player Features and Ideas Discussion [original thread]
Your idea is a little bit OP, the only thing that makes T2 BC weaker then BS are the weapons, cause all of them already got the tank of an BS. Also i would call the field CS already an Assault ships, so after the rebalance you got two field CS pe...
- by Griffin Omanid - at 2012.12.25 18:14:00
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45. proposed command ship rebalance - in Player Features and Ideas Discussion [original thread]
As far as I have understand the OP you want something like this role bonus, don-¦t you? From the dev blog i suggest that every Command ship will get the option to either be flew as a field CS or a fleet CS, they will only differ in the weapon sys...
- by Griffin Omanid - at 2012.12.24 00:06:00
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46. Factional Warfare - Let's include the pirate factions. - in Player Features and Ideas Discussion [original thread]
Nice idea, But ithink most guys would prefer Guristas so that they can fly in the Gallente space. But the Sanchas would be the most unpopular because they oppose every Empire. But maybe a Sancha Militia would be able to help the Sanchas through a...
- by Griffin Omanid - at 2012.12.23 14:50:00
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47. T2 BS Class Juggernaut - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: At the end of the day, it's CCP duty to keep us entertained, and they recently enlightened our hearts with a new set of destroyers and gave us T1 cruisers. I'll just wait for what happens, can ask for more diversity after th...
- by Griffin Omanid - at 2012.12.19 00:31:00
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48. NON warp-capable Ships - in Player Features and Ideas Discussion [original thread]
These ships would be perfect siege ships. But they should get some weaknesses while deploying or when they dock. F.E. the deploying and docking needs 30 s and in the meantime you can-¦t use any moduls. Would the pod with pilot be already in the s...
- by Griffin Omanid - at 2012.12.19 00:08:00
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49. Faction destroyers and battlecrusiers - in Player Features and Ideas Discussion [original thread]
Like the idea but I am sure this idea was already somewhere. Or do I mistake with a thread for more Pirate factions. Doesn-¦t matter with the new racial skills I think there really should be also some faction destroyer and BC.
- by Griffin Omanid - at 2012.12.18 13:08:00
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50. T2 BS Class Juggernaut - in Player Features and Ideas Discussion [original thread]
I mad some changes at the T2 Abbadon. Now it got the same raw-DPS (without moduls) like a Torp-Golem, but needs more ammo. Before it would have more DPS then a golem, which would be totally OP especially because the ship already got more low slots...
- by Griffin Omanid - at 2012.12.18 13:04:00
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51. T2 BS Class Juggernaut - in Player Features and Ideas Discussion [original thread]
I wouldn-¦t adjust anything at the weapon signature, when there is the need I would gave them a slight role-malus for tracking speed and explosiv velocity (maybe also drones). The standard weapon signature is already 400 m for large guns, and th...
- by Griffin Omanid - at 2012.12.15 20:45:00
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52. Please move Aegis Destroyers thread to this subforum - in Player Features and Ideas Discussion [original thread]
To be without beeing too imbalanced the aegis destroyer should always stay in the line of fire and there create something like a sphere (one for every weapon kind) of maybe 5 km radius. Every bullet or missile that needs to get through this sphere...
- by Griffin Omanid - at 2012.12.15 20:20:00
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53. T2 BS Class Juggernaut - in Player Features and Ideas Discussion [original thread]
AstraPardus wrote: You know...I keep seeing people post these cap turret armed battleships...aren't I correct in the understanding that the turrets are almost as large as a battleship? Or am I getting that wrong? How would it fit? =o__O= Serio...
- by Griffin Omanid - at 2012.12.15 19:54:00
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54. Tier 3 destroyers. - in Player Features and Ideas Discussion [original thread]
I think this idea already was here some times. Beside all the balancing issues this destroyer would have, I prefered the idea for Heavy Bombers (Destroyers with torp launcher and bomb launcher equal to stealth bomber, maybe more hardpoints but n...
- by Griffin Omanid - at 2012.12.15 19:44:00
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55. T2 BS Class Juggernaut - in Player Features and Ideas Discussion [original thread]
Sorry that i didn-¦t get to answer yesterday , I wasn-¦t able to get a I-net conection. First@Sigras: I dont mean it like this way, those Juggernauts are not mainly Anti-BS/cap/pos ships, I thought that there role will be some ships holding the l...
- by Griffin Omanid - at 2012.12.15 15:05:00
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56. Bounty "exploit" found... - in Player Features and Ideas Discussion [original thread]
Ok the thing with the 7 min old Char is really lame. But how do you think you should controll it. I am sure there are a lot of 7 day old cyno or miner alt chars who get killed and just want to revenge by placing money transfered from the main to m...
- by Griffin Omanid - at 2012.12.14 00:45:00
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57. T2 BS Class Juggernaut - in Player Features and Ideas Discussion [original thread]
To give the lasting 4 Developers also a BS I suggest the following ne T2 BS. Names and Attributes should set by ccp because of the balancing, here is just a suggestion: T2 ship class Juggernaut (just a project name I-¦ve token form SWTORCool): ...
- by Griffin Omanid - at 2012.12.13 23:46:00
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58. Suggestion, More BS T2s - in Player Features and Ideas Discussion [original thread]
I also thought allot about tech 2 version of the tier 3 BS. Mainly because there are also 4 developers who don-¦t got any BS. Also wanted to edit a new post with my ideas, but now I think I just add it here: T2 ship class Juggernaut (just a pro...
- by Griffin Omanid - at 2012.12.13 23:39:00
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59. Can't Drag Locations from People & Places to Chat - in Player Features and Ideas Discussion [original thread]
You can do this. Just drag and drop on the title in the Info window into the chat window, it is the same like with items, players, corps and ship fittings...
- by Griffin Omanid - at 2012.12.13 22:45:00
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60. Can't Zoom on Map - in Player Features and Ideas Discussion [original thread]
Cant you ajust this in the settings?
- by Griffin Omanid - at 2012.12.13 22:43:00
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